Post by Acer on Oct 12, 2003 7:46:55 GMT -5
Starcraft X-tra Editor - This is the best editor around. 2.6 just came out! Go get it 2.5 users!!!
SCM Toolkit - This is in my opinion better than GUEdit. Its not beta, everything works fine. Make sure you get all the stuff u need, or it won't work.
SCM Draft - This is buggy so look below for some tips for it.
ISOM Edit - You can use this to have square terrain. I recommend using SCM Draft instead for making your square terrain, because it works less buggily.
List of team colors for starcraft - having cool team colors for starcraft is really cool, but it only works for Brood War maps. This is a list of the numbers&colors. Use SCM Toolkit or GUEdit to change them.
Tips for SCM Draft -
- First you need to make the map in SCXE (StarCraft X-Tra Editors). SCM Draft doesn’t save as right, just saves.
- Do triggers in SCXE. SCM Draft can’t do triggers
- Use SCM Draft for stacking minerals and stuff like that. You can even stack buildings RIGHT on to of each other, like stacked minerals.
- Use SCM Draft to finish up your map. Get all your triggers done before using this to stack.
- The "Neutral" units all crash the game. Don’t use them.
- The normal terrain placing doesn’t work either.
- Place minerals and vespene for player 12
- To stack, go to the menu unit placing, then place mode and set it to overlapping. then get the minerals/vespene and click and click and click. they stack on top of each other. when your done, if you want the minerals to all have 50,000 minerals, select all of them, then right click on them and go to edit unit properties. set the resource amount to 50,000. No matter what, you have to set the resources to something or else the units won’t get anything out of them.
- For square terrain to work, place the square terrain where you want it, but remember where you placed it. it won’t show up. but then after its been "placed" select rectangular terrain and click anywhere. you square terrain will show up!
[GLOW=darkred]SCM Toolkit Not Working?[/GLOW]
This happens to a lot of people. Download SFSetup from Here and use it to download all of SCM Toolkit's stuff. This should work, because it has worked for me.
After installing: Open up SCM Toolkit. There should either be a shortcut in your start menu in the folder ShadowFlare Software, or if you didn’t select that option after installation, then SCM Toolkit should be in wherever you chose it to install, default is C:\Program Files\ShadowFlare Software
Open up SCM Toolkit. Now go to options. Set the MPQ2k 2.0 spot to where the MPQ2k is (in your C:\Program Files\ShadowFlare Software folder). Now try to open a map. If it opens, then just hit save. If it saves, then SCM Toolkit works for you. If it doesn’t work, tell me.
[GLOW=sienna]TEAMCOLORS[/GLOW]
Ok these are really cool to have in your map.
For SCM Toolkit users: Open you map. It must be a broodwar map. (Place something broodwar-ish in the map with SCXE or staredit.) Then go to player colors. change the values to different numbers. Use numbers from the starcraft team color list.
For GUEdit users: Open the map. It must be broodwar to change team colors in it. Go to the change player colors button and do what you would have done in SCM Toolkit.
[glow=purple]Colored text[/glow]
SCXE tells how to do this.
Colored text:
Put the right character before the text. you can use multiple ones, like if you want to write 4d5e6f you can do it with the right marks; here's the marks:
- Default light blue text color
- Light Blue
- Green
- Light Green
- Grey*
- White
- Red
- Invisible* - Why the fuck would you want this?
Stuff marked with a * means that the color can't change in the middle of the text. so if you had 4d5e6f is then you can't switch from grey to another color. you CAN'T have 4d5e6f is cool because its switching colors from grey to green. Also, the colors are in SCXE in an easy to use menu, so you don’t have to copy the symbols from this page, even though they work.
Overlapping text
This is kind of tricky to do. First,
Make an overlapping back mark then after it put the text you want in the back. Then make an overlapping front mark then after it put the text you want in front. Play around with these. you can also put color in it, after the overlapping mark.
You can also find these in SCXE.
Why SCXE?
A lot of people ask why to get SCXE. Here's why.
SCXE has 5 modes, and here's something right out of the read me -
"CLASSIC-MODE:
Standard version (All scripts, standard unit-setting, buildings everywhere (Standard Emerald)) - Buildings can be placed totally independent from terrain.
P12-MODE:
For the neutral player 12 (Ale scripts, all units for player 1-8, building placing like in StarEdit).
All units are given to player 12 when starting this mode, so this mode should be used at the start of a project to avoid annoying corrections with another mode later.
BASE-MODE:
For the fundamental map designing (StarEdit building placing, everything for player 1-8, also critters)
ALTERNATIVE-MODE:
An alternative to the Classic Mode (Add-ons are independent and playable everywhere)
(Critters for player 1-8, the most other things are like the Classic Mode)
SPECIAL-MODE:
Good for RPGs and special projects: Every unit/building requires just one point on the map, so e.g. buildings could be placed in another and above each other. (Add-ons and critters are not neutral, the Add-ons must be placed like buildings in StarEdit.) This mode should - if necessary - used at the end of project to make it perfect.
(This mode is only available in the Professional Edition of the SCXE!)
ALL MODES contain 255 upgrade levels and advanced dialogs."
SCXE has extra triggers and AI scripts. Here are a few useful AI scripts that are in SCXE: Nuke here; junk yard dog(roam around); cast disruption web; cast recall. There are 2 new ones that were added in SCXE 2.6 but I haven’t tried them out yet, and they sound really weird (move dark templars to region; clear combat data).
SCXE allows you to place extra units (like vespene tanks and eggs and nukes)
SCXE lets you place units for any player (place terran units for the zerg player and such)
It lets you place traps like gun traps and missile trap, but lets you place them anywhere, and on any tileset, they aren’t just doodads anymore.
Allows placement of "crash sc units", which will crash starcraft for anybody who sees them.
Lets you place doors on any tileset.
Gives access to all the extra hero units (like the extra ghosts and battlecruisers and aldaris the high templar hero and many more heroes).
If you guys need anything else, just ask and ill try to help you.
*EDIT* 6/14/03: I just added how to get square terrain to work, as I just figured it out.
*EDIT* 6/14/03: I just added the "Why SCXE?" section.
SCM Toolkit - This is in my opinion better than GUEdit. Its not beta, everything works fine. Make sure you get all the stuff u need, or it won't work.
SCM Draft - This is buggy so look below for some tips for it.
ISOM Edit - You can use this to have square terrain. I recommend using SCM Draft instead for making your square terrain, because it works less buggily.
List of team colors for starcraft - having cool team colors for starcraft is really cool, but it only works for Brood War maps. This is a list of the numbers&colors. Use SCM Toolkit or GUEdit to change them.
Tips for SCM Draft -
- First you need to make the map in SCXE (StarCraft X-Tra Editors). SCM Draft doesn’t save as right, just saves.
- Do triggers in SCXE. SCM Draft can’t do triggers
- Use SCM Draft for stacking minerals and stuff like that. You can even stack buildings RIGHT on to of each other, like stacked minerals.
- Use SCM Draft to finish up your map. Get all your triggers done before using this to stack.
- The "Neutral" units all crash the game. Don’t use them.
- The normal terrain placing doesn’t work either.
- Place minerals and vespene for player 12
- To stack, go to the menu unit placing, then place mode and set it to overlapping. then get the minerals/vespene and click and click and click. they stack on top of each other. when your done, if you want the minerals to all have 50,000 minerals, select all of them, then right click on them and go to edit unit properties. set the resource amount to 50,000. No matter what, you have to set the resources to something or else the units won’t get anything out of them.
- For square terrain to work, place the square terrain where you want it, but remember where you placed it. it won’t show up. but then after its been "placed" select rectangular terrain and click anywhere. you square terrain will show up!
[GLOW=darkred]SCM Toolkit Not Working?[/GLOW]
This happens to a lot of people. Download SFSetup from Here and use it to download all of SCM Toolkit's stuff. This should work, because it has worked for me.
After installing: Open up SCM Toolkit. There should either be a shortcut in your start menu in the folder ShadowFlare Software, or if you didn’t select that option after installation, then SCM Toolkit should be in wherever you chose it to install, default is C:\Program Files\ShadowFlare Software
Open up SCM Toolkit. Now go to options. Set the MPQ2k 2.0 spot to where the MPQ2k is (in your C:\Program Files\ShadowFlare Software folder). Now try to open a map. If it opens, then just hit save. If it saves, then SCM Toolkit works for you. If it doesn’t work, tell me.
[GLOW=sienna]TEAMCOLORS[/GLOW]
Ok these are really cool to have in your map.
For SCM Toolkit users: Open you map. It must be a broodwar map. (Place something broodwar-ish in the map with SCXE or staredit.) Then go to player colors. change the values to different numbers. Use numbers from the starcraft team color list.
For GUEdit users: Open the map. It must be broodwar to change team colors in it. Go to the change player colors button and do what you would have done in SCM Toolkit.
[glow=purple]Colored text[/glow]
SCXE tells how to do this.
Colored text:
Put the right character before the text. you can use multiple ones, like if you want to write 4d5e6f you can do it with the right marks; here's the marks:
- Default light blue text color
- Light Blue
- Green
- Light Green
- Grey*
- White
- Red
- Invisible* - Why the fuck would you want this?
Stuff marked with a * means that the color can't change in the middle of the text. so if you had 4d5e6f is then you can't switch from grey to another color. you CAN'T have 4d5e6f is cool because its switching colors from grey to green. Also, the colors are in SCXE in an easy to use menu, so you don’t have to copy the symbols from this page, even though they work.
Overlapping text
This is kind of tricky to do. First,
Make an overlapping back mark then after it put the text you want in the back. Then make an overlapping front mark then after it put the text you want in front. Play around with these. you can also put color in it, after the overlapping mark.
You can also find these in SCXE.
Why SCXE?
A lot of people ask why to get SCXE. Here's why.
SCXE has 5 modes, and here's something right out of the read me -
"CLASSIC-MODE:
Standard version (All scripts, standard unit-setting, buildings everywhere (Standard Emerald)) - Buildings can be placed totally independent from terrain.
P12-MODE:
For the neutral player 12 (Ale scripts, all units for player 1-8, building placing like in StarEdit).
All units are given to player 12 when starting this mode, so this mode should be used at the start of a project to avoid annoying corrections with another mode later.
BASE-MODE:
For the fundamental map designing (StarEdit building placing, everything for player 1-8, also critters)
ALTERNATIVE-MODE:
An alternative to the Classic Mode (Add-ons are independent and playable everywhere)
(Critters for player 1-8, the most other things are like the Classic Mode)
SPECIAL-MODE:
Good for RPGs and special projects: Every unit/building requires just one point on the map, so e.g. buildings could be placed in another and above each other. (Add-ons and critters are not neutral, the Add-ons must be placed like buildings in StarEdit.) This mode should - if necessary - used at the end of project to make it perfect.
(This mode is only available in the Professional Edition of the SCXE!)
ALL MODES contain 255 upgrade levels and advanced dialogs."
SCXE has extra triggers and AI scripts. Here are a few useful AI scripts that are in SCXE: Nuke here; junk yard dog(roam around); cast disruption web; cast recall. There are 2 new ones that were added in SCXE 2.6 but I haven’t tried them out yet, and they sound really weird (move dark templars to region; clear combat data).
SCXE allows you to place extra units (like vespene tanks and eggs and nukes)
SCXE lets you place units for any player (place terran units for the zerg player and such)
It lets you place traps like gun traps and missile trap, but lets you place them anywhere, and on any tileset, they aren’t just doodads anymore.
Allows placement of "crash sc units", which will crash starcraft for anybody who sees them.
Lets you place doors on any tileset.
Gives access to all the extra hero units (like the extra ghosts and battlecruisers and aldaris the high templar hero and many more heroes).
If you guys need anything else, just ask and ill try to help you.
*EDIT* 6/14/03: I just added how to get square terrain to work, as I just figured it out.
*EDIT* 6/14/03: I just added the "Why SCXE?" section.